Some important announcements ahead of the league start this weekend at Silverstone…
Downloads!
The ACF1 car is updated to v2.65. The only changes are a slightly shorter gearbox (so 8th gear is more useful) and faster damage repair in the pits (to reduce frustration if you have an accident).
The apps package is updated to v1.3. We’ve tweaked the sensitivity of the track cutting detector.
The AC server password for the league race will be visible at the top of TeamSpeak. TS server details are at the bottom of the page.
Drivers must not keep their sound muted in TeamSpeak, otherwise we can’t communicate! Muting your microphone is fine to avoid feedback from your game/wheel.
Please keep quiet at the end of qualifying and the race until everyone has finished driving.
Race Format & Points
The race distance will be 50% (26 laps of Silverstone), with 20 minutes qualifying. Before qualifying we will do a few practice starts, like last weekend.
Points system: given the large number of drivers, we will slightly extend the F1 system so that 12th place gets 1 point. The full points allocation will be: 25-18-15-12-10-8-6-5-4-3-2-1.
Cars & Teams
The 2014 Sauber is now also available for selection.
Any regular drivers who have not picked a car may leave a comment with your preferences on the Car Allocations post. It’s not too late to arrange a teammate!
It’s that time of year again when Codemasters bring out their new F1 game. However, the much-hyped F1 2015 has not lived up to its promises. The overall presentation is much improved, but at the cost of a record-breaking number of bugs. Problems include broken FFB, input issues, and an uncountable amount of game crashes – not to mention the flying cars featuring in many a youtube video.
Nevertheless, there is light at the end of the tunnel. Codemasters said they would keep updating the game throughout the F1 season, and are already working on bug fixes. We will keep you up-to-date on what this means for our F25 league. We have high hopes that the game will be ready for league racing soon, so we can enjoy each other’s company again on the track (and see if anyone can defeat @Scottydog69uk in season 9!).
Meanwhile, our pre-season test event will take place at Melbourne, Australia – download link is in the league calendar. We’ll be running a 40% distance (23 laps) race, and we’ll also try some practice starts before qualifying, to hopefully make turn 1 a bit safer ;)
Here’s a highlights video of the race, thanks to @YuckierDragon :)