Thanks to the recent Steam sale, we now have a bunch of keen new Assetto Corsa drivers :)
With F1 2015 delayed until July, we’re planning to get the ball rolling towards running an Assetto Corsa F1 league, starting with some race evenings over the next few Saturdays.
Feel free to pop along this evening (Saturday 23rd May) to join a few of us online :)
With Rhobium out of action for a few weeks with a wicked and highly contagious bought of RealLife the baton has been handed to me to get things moving along with our exploration of the Assetto Corsa platform.
We’ve been working hard on the development of the FtF F1 car and quietly released it for download as part of an earlier post; the next sensible step is to get a bunch of people together in one place to evaluate it. Interested?
Although we’re running the final round of the Sprint Championship next weekend I’m proposing that at 9PM CET on Sunday 10th May we get together and try it out. The format of the event is to be decided, but will likely involve some 10-15 lap races on some popular tracks such as Spa and Silverstone.
I’m aware that Sunday evening isn’t always the best – so indicate your availability above.
For the finale of our 5-lap sprint championship we return to the most historic circuits in Formula 1.
These jewels of the F1 calendar have hosted a total of 252 Grands Prix between them! Let’s hope Bernie is gone before we lose our favourite venues for good.
Those of us who’ve been around from the start have experienced 4 incarnations of Codemasters’ F1 games. We can all agree that they’ve each failed to deliver on some level. Whether it be poor car handling, crazy physics, glitches or disconnections there have always been problems obstructing our ability to go racing.
The fact is that as long as Codemasters push out re-skinned versions of Dirt with no dedicated server support and little multiplayer focus we’ll always have a compromised online experience.
That’s not to say the F1 games haven’t given us fun, close racing, but those of us who prefer a more realistic and rewarding racing experience have been driven away in recent seasons, with the likes of Mikey, Victor, Include and Rhobium moving to other games because of the arcadey feel of F1 201x.
A few of us have been taking an interest in the F1 developments of a game called Assetto Corsa which already ticks a number of boxes that Codemasters never could.
So far we’ve been impressed with:
The dedicated server platform, allowing us to provide a more reliable online racing experience.
Fantastic vehicle handling and force-feedback. Assetto Corsa has a proper physics engine and provides an incredibly rewarding and connected experience to the car you’re driving.
An ample array of great content. The game brings a variety of cars and stunning laser-scanned tracks, and these are augmented by its modding support, providing most of the F1 circuits we know so well.
Infinitely tunable car dynamics. We can adjust everything from tyre behaviour to turbo lag to produce an F1 race car that best suits our drivers.
We’ll certainly continue to run a Codemasters-based F25 league, but we’d also love to bring back more serious no-assists racing. If F1 2015 excels we may stick with the series, but Assetto Corsa looks like it has a huge amount of potential should Codemasters disappoint again. With many regular drivers already showing an interest we could be in for some amazing racing.
Over the coming months you’ll likely see increased activity around Assetto Corsa as we evaluate it as a platform for an F50-style league. We’ll be publishing more information to help you get started with the game, but if you have any questions, feel free to leave a comment.
In the mean time, here’s a hotlap video of our ACF1 2015 car at Spa to whet your appetite.